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A VR simulation game that aims to raise awareness about the impact of non-sustainable materials used in construction on the planet, including global warming. Its core concept is to promote the use of sustainable materials in construction.

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PLATFORM

Oculus Quest, Rift and Vive

TOOLS USED

Unity, 3ds Max, Blender, Substance Painter, Adobe Photoshop, Illustrator

DURATION

3 months

TEAM SIZE

7 people

ROLES

Lead 3D Modeller, Programmer

OVERVIEW

In Semester 6, the task assigned to my class was to develop an application to promote sustainable materials in the construction field. The project caters to those who seek a calming and informative VR experience in construction and are interested in sustainable architecture and environmental care.

In this project, I was responsible for :

  • Modelled some of 3D assets that are mainly used in main interactions
  • Level construction and decoration for the Safety Level and Flooring Level
  • Programmed the game mechanics for Safety Level that includes transform hand to glove, UI trigger, and material rotating
  • Programmed the game mechanics for the Flooring Level, where the player is required to place 10 wooden floors to complete the entire floor
  • Designed the project's logo